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WW2 Assembly Review
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I thought I would give my thoughts on the WW2 Assembly and help some new players have WW2 Assembly on mind. If you have some walkthrough Guide to this ww2 war game, welcome of course.

Having started in WW2 Warfare over a year ago, WW2 Assembly is obviously vastly different to WW2 Warfare. The first thing that is an obvious difference is the graphics in the game however, progressing through takes a lot of getting used to. It is a lot more complex compared to WW2 Warfare but has certain restrictions that WW2 Warfare does not have which is disappointing. The character limits are too small (I’m guessing it is a closed beta thing) meaning you can’t rename bases very easily or choose character names you want. You cannot attack players in your own nation. You need to advance substantially further in the game before building a second base. The same goes for creating an alliance.

However, on the plus side the game is more flexible, allowing players to play in their own way. Even a feature to instruct troops not to engage incoming armies attacking your base! There is also a loyalty bonus where the daily resources and tokens escalate for every consecutive day you login. The task system is a lot more flexible and allows you to choose tasks that will provide a bonus for upgrading your base as well as donating troops and resources in return for coins or different resources. Various other tasks exist as well and relate to your current soldier ranking. Research is completely different now. Rather than having a list of techs, you have an actual tech tree making it easier to understand for new players. There is also a facility for soldiers surviving a battle to bring back equipment of fallen comrades to be added back to the pool. Rather than just having Steel, Oil and Grain as resources, you also need to rely on Coins, Alloy, Fuel and Ammunition. Alloy, Fuel and Ammunition all come in 3 versions. This in some ways further complicates the game but also can act to slow the production of units by some players used to queuing up massive numbers of troops at once in WW2 Warfare.

In many ways, WW2 Assembly is very similar to Transforce (which I have been playing for about 3 months now), except that Transforce is a lot more polished and user friendly for the time being. Anyone who plays Transforce will know that queuing up troops will result in troops exiting the queue as soon as each is finished rather than waiting for all the troops to be finished. At present it is very easy to accumulate resources very quickly which can in turn take some time to use up.

In my opinion, there are some things needing to be tweeked still.

* Task system needs to be easier to use. It is currently difficult to follow and does not always respond when a task is completed.
* Bring back items relating to training and construction like what is available in WW2 Warfare and/or Transforce. Cutting specific times off queues is frustrating and overly expensive.
* Allow multiple queues to be ordered up for training from the same Barracks/Ordinance Plant/Airfield
* Not sure what is planned for Open beta but a special unit AND a special skill for each nation would be a good idea to properly distinguish between nations.
* Allow for players to choose to be part of a resistance/subversive movement which allows them to attack their own nation.
* POW Camp – if a battle is lost by an attacking force, allow troops to be captured and ransomed back to their owner through negotiation.

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